Impressive terrain modelling
You can import georeferenced height information from industry standard formats (DXF, ASCII XYZ, DWG) and edit them as you please. Currently, you are able to bring in unlimited area size and around 3 million height points.
Overlay surface photography
Import aerial photography and it is automatically overlayed onto the surface terrain, letting you view all of your spatial data in 3D dimensions. Simurban uses very clever paging technology that allows you to bring in virtually unlimited amounts of photography at any resolution.
Simulate with models, sound and scenery
3D models
Import CAD models from Autodesk 3DS Max (Viz), Google Sketchup (free!), Bentley MicroStation or any other drawing package that allows you to export as 3DS or VRML formats. Once imported into Simurban, you can tweak all of the lighting and materials to make sure it looks perfect.
Sounds great
Simurban has an accurate sound attentuation model, which means you can bring in audio files and place them geographically. Apart from letting you perform noise analysis, it brings a whole new level of realism to your simulated world.
Green fingers
Because forests are big, and your time is small, Simurban allows you to draw a "fill zone" that you can populate with billboards. A billboard is a clever little trick that allows you to bring in a 2D image (i.e. a tree) and place it in the simulator like a model. The smart bit is, it always faces the camera so that it looks 3D. This saves you time, looks great, and does not chew up very much computing power. If trees are your thing, then you'll love that Simurban lets you make "scenery sets" that consist of different species of trees of a specified height range and then fill a forest with them.
Publish a standalone simulator
Once you have compiled all of your data in the Environment Editor, you can then export it as a standalone World Simulator. You can choose your surface sets and scenery sets and export different versions of the same simulator.